So the Ski Village is the first room I designed for the Music Jam. I used the regular Ski Village (2015) and the Fashion Festival (2015) Ski Village as the base, with the Ultimate Jam (2012) Ski Village for assets and inspiration. The Ski Village from the Ultimate Jam looks like this.
The first thing I did was Isolate the brick road and add that in. But if you look at the original from 2012, there's a strange transition from the road to the Casa Fiesta that I had to fix. So I did that.
The brick road from the Ski Village, Music Jam 2012. I wonder why it's designed like this. |
And then, since I didn't think to add them in with the road, I added the shadows. I drew them by hand as opposed to copying them from the 2012 version. It took surprisingly longer than expected- 15 or 20 minutes. I think it turned out really nice and looks even better than the original.
Then I isolated the platform on the left, along with the speaker and guitar case, and added them in. That didn't take too long. I also added the coins around the case separately. It wasn't too difficult.
Then I added the Fries Stand. This was really easy, since the stand itself, as well as the platform it's on, are composed primarily of straight lines. But I did have to edit it a bit first. If you look closely at the original, the tuba from the right platform cuts into the fry platform just a bit. Not much, just 5 or 10 pixels, but it would look strange considering I ultimately decided to separate them. So I fixed that before isolating it and porting it.
Then I added the right platform with the instruments. This was easier than it looks because I moved the shadow over with it at the same time. The platform itself isn't necessarily smooth-edged, but the shadow is. So that made it easier. I wasn't sure if I wanted it by the fry stand or up by the Puffle Wild, but I decided that the room looked less cluttered with it by the Puffle Wilds.
Then I added the tree behind the Tour Guide Stand. This took a really long time because the leaves have little notches in them and it takes forever to isolate it. And then I had to place it behind the stand. To do that, the stand would have to be in a different layer than the background. So I isolated the stand and placed it in a new layer, and then the tree could go behind it.
After that I added in the balloons on the sign. this was pretty straight-forward. This is probably the best job I ever did with isolating balloon strings. I think it looks nice.
Then I added in the tree next to the Everyday Phoning Facility. In the original the whole thing isn't shown, so I had to place it so part of the building was covering the missing part. I thought I got it, but then I later tweeted it with an error. I fixed that error at the very end.
Does this look any good? pic.twitter.com/B1f5m8ngJt— Josh (@Icystorm9) July 19, 2017
Then I added the confetti on the ground. Paint.net stopped working halfway through this process, so I had to close it down and start all over again. Some places have the confetti reused from other places, and some places have confetti from the original room. I really like how it looks.
Finally, I added the music note on the front of the Everyday Phoning facility. I tried to grab it from the Dock (Ultimate Jam 2012). that looked weird, so I switched the side so it was the other way. That still didn't look right, so I removed the side altogether; it was a 2D emblem. That still looked off, so I recolored it to the grayish-pink that the phone was. I refined the lines a bit, and all was well.
Then, of course, I refined the lines and the tree and all that.
I also wanted to add the merchandise shop from the Music Jam (2011) Ski Village, but I could not accurately port it due to the day/night cycle messing with it. I also couldn't find a good place to put it. Oh well.
This custom room has 13 layers and took approximately 7 hours to make.
This is the Everyday Phoning Facility. First, I removed the phone from the main sign in the waterfall. I did that by using the line tool, copying and pasting, and the color picker. Then I added the music note, resized it, recolored it, and refined the lines.
Then I took that same note and put it on the mug sitting on the rightmost desk. The mug originally says "#1", which has been edited out. The coloring from the note is the exact same as the coloring from the #1 logo. I refined the lines on the note and fixed a bit of the shading on the cup.
Finally, on the bulletin board on the right wall, there is a sheet of music on the wall. This was originally just a regular note, but I hand-drew the sheet music. It is a bit hard to see it in the smaller screen of the site, but it looks much better when resized to the size of the Club Penguin window. The music sounds a bit like this.
This custom room took approximately 1 hour and consists of 2 layers.
This is the Dance Club. I used both the standard Dance Club and the Music Jam (2011) Night Club as bases for this room. The original Night Club from the Music Jam 2011 looks like this.
So first I had to add the colors on the dance floor. The original dance floor is 8x5, but the new one is only 6x4. This made it not only difficult, but impossible to port it accurately and make it say "DANCE". Aside from that, the 2 are made differently; Each square in the original is just one solid color, but each tile in the new Dance Club has a bit of layering and shading in it. Because of this, I had to recolor each of those tiles by hand. It took forever.
In the middle of that process, I added one of the banners hanging from the ceiling. In retrospect this is not necessary, but it adds detail to the room.
I then added a layer of transparent darkness to make the room artificially darker. I think I picked a pretty good level of transparency that made it look nice.
Then I posted an update on YouTube.
After that, I sent out a tweet asking for advice. The dance floor was looking strange and the room was a bit off at the time. That looks a bit like this.
A user named Huntara gave me some good advice that really helped.Does this look any good? I need to know if I should change the shading on the gray tiles. pic.twitter.com/q2qAxUCyuQ— Josh (@Icystorm9) July 21, 2017
Then I spent a remainder of the time editing the darkness layer. I erased the part of that layer over the gray tiles. It looked a lot better after that. Then I erased the layer of darkness over the neon signs; they looked strange being that dark. The Exit Sign and SoundStudio console also got brightened up. I experimented with the green puffle to see if it looked better when it was brighter, but it didn't in this setting.uh, maybe lighten it to better the contrast?— huntara (@thisaintmyland) July 21, 2017
On the right, there is a yellow light that has been turned off. The right column, the wall, and the light itself were all recolored. It looks significantly better this way. Trust me.
This custom room consists of 3 layers and took approximately 11 hours to create.
This room used both the Standard Boiler Room and the Music Jam (2009) Music Maker 3000 as a base, with other details from the Music Jam (2008) Mine and Stadium Games (2010). The Music Maker 3000 looks like this:
First of all, I isolated the maracas. I did not get the cable with it; assume it's wireless. Then I colored the base yellow to make sure that it was evident that it matched the yellow tile. I did this in a manner similar to how I designed rooms back in early 2016. It turned out really nice.
Then I added the colored pad from the Stadium Games. I was actually looking for things to do with the Stadium when I saw that and thought "That would work really well with a Music Maker 3000." And it does.
After that, I added the giant Red Electric Guitar. It's mainly straight lines, so it was easy to isolate. The guitar is still connected via a cable because I'm not entirely sure what else it has to support itself up, and it would look weird if it was just balancing like that. So it's still connected. Originally it looked like the guitar was under the platform, so I had to mess with the layers to make it look nice.
After that, I added the Blue Electric Bass. This was slightly more difficult because the cable leads downward when it needed to lead upward. So I added the one cable, then duplicated it and placed them together. That's why the curve is there. I think the bass is 4 or 5 layers by itself.
Then I converted the BIG DRUM. That was a bit more difficult; one of the drums is obscured by the trees and balloons. I edited it out, and added the cymbal to attach to the top rather than not at all. Then I had to isolate all of it, which took a while because it has a lot of sharp edges and thin pieces. But I managed to do it. I pasted it into a layer behind the maracas so it would fit in the background. Then I touched it up a bit. I now know in retrospect that if I wanted to add that cymbal without editing it, I could have isolated it from the Music Jam (2008) Dojo. But oh well. It actually looks pretty good already.
I felt that the room needed a bit more detail, so I added the CD player from the Music Jam (2008) Mine. It works really well. I didn't add a shadow because I think it looks better without it, frankly.
This custom room consists of 9 layers and took approximately 5-6 hours to create.
The final room in the Music Jam 2017 series for today is the Mine. The Mine was both really easy and really hard to update, for a few reasons. It was really easy because the modern Mine is essentially the classic Mine but with more things in it. the floor, walls, and ceiling are all exactly the same; it's just the details that are different. It's really difficult because there's a lot more stuff in the new one, and therefore a lot fewer places to put things. I had to leave out the musical ice cube game because there's just not a good place to put it.
The Mine uses both the standard Mine and the Music Jam (2011) Mine as a base, with details from the Music Jam (2008) Mine. The Music Jam (2011) Mine looks like this:
So first of all I added the leftmost Musical Icicles and the sign, as well as the streamers. It was all linked together. Luckily, isolating it wasn't as difficult because I didn't need to isolate the streamers. The icicles and the sign were the only things I needed to edit around. Then I added the other icicles. Strangely enough, if you look at the original, the top of the rightmost icicle isn't colored. There's just a blank space there. So I had to fix that before adding it in.
After that, I added in the radio from the Music Jam 2008's Mine. I did this the day after I finished the Boiler Room, so I decided to copy and paste the radio from there instead of isolating it all over again. Then I added a shadow using the same colors of the shadow from the replaced pamphlet. The shadow is hand-drawn.
Finally, I isolated the balloons on the far left and pasted them in. The strings were messed up (oops), so I redrew them with the line tool. It looks good.
Everything was touched up and this room was complete.
This room consists of 5 layers and took approximately 4 hours to complete.
So that's all of the Music Jam rooms, but I also rediscovered one of my rooms that I designed for the Puffle Party.
This is the Ski Hill. It's an updated version of the Ski Hill from the Puffle Party 2012, which looks like this:
So I had to edit in the Cloud-Maker 3000 and the ice rink. That took a while. I had to make some pretty major edits to the top part of the Cloud-Maker so it wouldn't interfere with the bench. Some features like the giant ice wall wouldn't work, so I didn't add them. I did move the Game Upgrades flyer to near the stand on the right. I decided to add in a free box of the Snowflake T-Shirt items from the Festival of Snow 2015. I also considered adding the Ice Crown from that same event, but decided against it. Overall, I think this turned out really nice and is a great addition to the Puffle Party 2017.
So that's all. Expect more custom rooms later. Goodbye!